Possibly the shotgun was to be picked-up in Kendo's Gun Shop Truck instead hence why the door of the truck is opened in one of the shots. In the final version of the game the shotgun is to be picked-up in a cave located before this room, in that case it uses the same texture.
It can be accessed with the GameShark code 800D1F86 0000000F.įrom the warehouse at the start of the game. It may have been used by the developers for testing the collision detection as it was in the previous game. In comparison with Tofu from Resident Evil 2, the texture for the model differs and his hands, voice and perspiration are missing.
Originally a hidden character in Resident Evil 2, Tofu's model was included in this game but goes unused. Although, still according to the same interview, the spin-off project was to be a much smaller scaled game made in a shorter timespan by a smaller team, and its target platform is not specified. Jill Valentine must survive the zombie outbreak of Raccoon City as she makes her last escape.Īccording to this interview of the scenario writer, the game was repurposed from a spin-off project after the game that was originally planned to be part 3 ended up becoming part 4, before it turned into Devil May Cry and became its own IP. Ports of the game exist on several platforms, such as the Windows and GameCube versions. The game manages to be a sequel to the first two games while also being a prequel to the second, as the first half of the game takes place a few days before Resident Evil 2. Resident Evil 3: Nemesis is the last mainline Resident Evil game released for the original PlayStation. Document the demo version of the game that was released with Dino Crisis on PS1.For the early versions of the costumes, some of the 3D models also differ, it's not just the textures.There are some leftover items and graphics from Resident Evil 2.Jill's "Dino" suit is based on Regina's costume from Dino Crisis.Jill's "Disco" suit is in reference to the film Saturday Night Fever.The default costume that Jill wears throughout the game. The Dreamcast version also allowed costumes to be chosen from the start and included the blue and black outfit from the PC, as well as a blue casual outfit instead of the black casual outfit.
The PC version allowed the costumes to be accessed from the start, as well as adding another two costumes to the game. The original PlayStation version and GameCube version of Resident Evil 3: Nemesis featured five costumes which were unlocked in the boutique after completion of the game.